Kiefer's Corpus
Compulsively making things since 1996.
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About Kiefer
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Pilum
Tributary with Moons
Where Are Our Bodies
LineLineFish »
Play LineLineFish
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Writing »
Republic
Taxes and Taxonomy
Data Mining Term Paper
Short Stories
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Fonts/KieferScript
Artwork »
Inktober 2022
Inktober 2020
Inktober 2019
Silver Mullets
Alluvial Plane
Assorted Sketches
Assorted 3D Art
Game/Project Illustrations
Other Projects »
Robotics Class Project
Deduplication Notebook
Hex Empire 3 Maps
Duck Game Maps
Kiefer's Friends Game Survey
Prince Rupert's Damned
Canada is the True Successor State to the Roman Empire
Game Maker »
Gallery of Stuff on Hiatus
Xylo and Solidus
Ecosystem Consumers
Infestation Game
Kiefer's Game Maker Tutorial for Japoy
Older Games
Kiefer Co
:
@kieferandco
KieferAndCo
ChairmanCo
My Favourite Humans
Kiefer »
About Kiefer
Kiefer Co
Kiefer's Aquarium
Momag & More
Corpus Antecedent Games »
Game Dev Blog!
Pilum
Tributary with Moons
Where Are Our Bodies
LineLineFish »
Play LineLineFish
About LineLineFish
Writing »
Republic
Taxes and Taxonomy
Data Mining Term Paper
Short Stories
Other
Fonts/KieferScript
Artwork »
Inktober 2022
Inktober 2020
Inktober 2019
Silver Mullets
Alluvial Plane
Assorted Sketches
Assorted 3D Art
Game/Project Illustrations
Other Projects »
Robotics Class Project
Deduplication Notebook
Hex Empire 3 Maps
Duck Game Maps
Kiefer's Friends Game Survey
Prince Rupert's Damned
Canada is the True Successor State to the Roman Empire
Game Maker »
Gallery of Stuff on Hiatus
Xylo and Solidus
Ecosystem Consumers
Infestation Game
Kiefer's Game Maker Tutorial for Japoy
Older Games
Kiefer Co
:
@kieferandco
KieferAndCo
ChairmanCo
My Favourite Humans
Kiefer Co
:
@kieferandco
KieferAndCo
ChairmanCo
My Favourite Humans
Other Posts
Uncategorized game dev-related posts!
Post count: 3 posts
Other
: A Full Night's Sleep: Our unfinished Godot game for Ludum Dare 50 and what I learned from the experience.
Other
: Why Grey Goo's design decisions and polished mechanics make it my favourite RTS game of all time.
Other
: Some thoughts on using colour to flesh out a game world and how I had approached this in the past.